Post by KAMAMO on Jan 26, 2007 6:09:35 GMT -5
RULES IS ADOPTED FROM NEASG
Rules of Engagement, Elimination and Reincarnation:
The following are the standard rules of engagement for SKAG sanctioned events. These are standard rules, and as such, are subject to modification by the event organizer. In the absence of any modifications or announcements of any modifications prior to the commencement of an event, the standard rules will apply. Modifications to the standard rules should be made at the scenario briefing. All modifications before an event must be clearly listed and explained to all event participants by the event organizers. All players are expected to fully understand all rules of engagement before beginning an event.
1. Elimination:
A shot to any part of a player's body or their gear, is considered to be a “hit”. Shots to a player's gun are not considered “hits” Friendly fire counts as a “hit”. A bb has no friend. Ricochets are not considered “hits”. Shots that hit a player through “indirect fire”, as when an AEG gun barrel is elevated to such a level that the bb's fall onto the player from above them, are not considered hits.
2. Elimination acknowledgement:
Upon receiving a “hit”, as loudly as possible announce, “I'm hit”, “dead man”, or some similar verbal announcement so as to let all nearby players know you have been hit. After announcing you are hit, raise your arms or your weapon over your head and walk to a designated re-spawn area as quickly as possible, trying as much as possible to stay out of the line of fire of other players still engaged in battle. Always remember that other players may not have heard your call and may continue to fire at you. It is your responsibility to make sure everyone knows that you have been eliminated.
3. Dead men tell no tales:
Once eliminated, you are a “dead man”, and as such, you are not allowed to communicate anything to anyone, except that you are hit, (the only exception to this is to compliment your opponent on a fine elimination!) as you make your way to re-spawn. You are not allowed to give the location or status of any players or any other type of tactical or strategic information to your teammates.
4. Knife kills:
Knife kills are allowed. Knife kills are when a player can engage another player close enough to use a rubber knife only, or their hands to “tag” another player. This is the only physical contact allowed between players. Because of the strategic value of a knife kill, silent elimination is allowed. In this case, a player is to proceed as indicated under “elimination acknowledgement” with the exception of loud verbal announcements of “hit”. You are not allowed to dispute a knife kill.
5. Reincarnation:
After being eliminated, a player proceeds to the designated “re-spawn” area. This is a staging area set aside for the purpose of allowing eliminated players to regroup and return to play. There are two general types of respawn: individual and squad. With individual respawn, a player will spend 10 minutes in respawn after checking in with the officials in the respawn area. Once time has elapsed, the player is allowed to return to play.
With squad respawn, an eliminated player will check in with the officials at the respawn area, but will not be allowed to return to play until 4 other team members arrive at the respawn area, regardless of the time elapsed.
6. No fire Zones:
No-fire zones are areas set aside by event organizers in which no weapons shall be fired. These areas are usually game staging areas, briefing areas, first-aid areas, re-spawn areas and any other area so designated by the event organizers. No weapons shall be fired within a no-fire zone, at any time, for any reason. There shall be no exceptions to this rule. Firing into a no fire zone, or across the zone from outside the zone is also forbidden.
7. Communications equipment:
Radios of the FRS or the GMRS type are used during events. CB type radios are not allowed. High power transmitters are not allowed. Frequency monitoring is allowed, but jamming is not allowed. Failure to follow this rule may be cause for dismissal from the event.
8. Smoke and other pyrotechnics:
Flares of any type are not allowed, including parachute type and hand launched flares. Smoke generating devices are limited to “pull ring” type smoke grenades. Fuse lit smoke grenades are not allowed. Firecracker type devices are not allowed. Explosive devices of any type are not allowed, except for those allowed by the event organizers.
9. Disputes:
All disputes between players are to be resolved in a fair, honorable, sportsman-like and non-violent manner. Any player that can't maintain their composure may be asked to leave the event. Under no circumstances are players to resort to violence or intimidation. There will be no exceptions to this rule. If players on the field can't easily resolve a dispute, both players should remove themselves from the game and return to the re-spawn or staging area for resolution or mediation. If mediation is requested or required to resolve a dispute, seek out an event official or organizer. A mediator's verdict is to be considered final and without appeal.
10. Trash:
Players are required to remove any trash or refuse they bring to an event, including all food items, packaging, and any other type of garbage. If you bring it in, make sure you bring it back out! Damaging property in any manner or fashion is not allowed at any event. Players should always show the utmost courtesy and respect for any land and/or persons property that hosts an event.
Rules of Engagement, Elimination and Reincarnation:
The following are the standard rules of engagement for SKAG sanctioned events. These are standard rules, and as such, are subject to modification by the event organizer. In the absence of any modifications or announcements of any modifications prior to the commencement of an event, the standard rules will apply. Modifications to the standard rules should be made at the scenario briefing. All modifications before an event must be clearly listed and explained to all event participants by the event organizers. All players are expected to fully understand all rules of engagement before beginning an event.
1. Elimination:
A shot to any part of a player's body or their gear, is considered to be a “hit”. Shots to a player's gun are not considered “hits” Friendly fire counts as a “hit”. A bb has no friend. Ricochets are not considered “hits”. Shots that hit a player through “indirect fire”, as when an AEG gun barrel is elevated to such a level that the bb's fall onto the player from above them, are not considered hits.
2. Elimination acknowledgement:
Upon receiving a “hit”, as loudly as possible announce, “I'm hit”, “dead man”, or some similar verbal announcement so as to let all nearby players know you have been hit. After announcing you are hit, raise your arms or your weapon over your head and walk to a designated re-spawn area as quickly as possible, trying as much as possible to stay out of the line of fire of other players still engaged in battle. Always remember that other players may not have heard your call and may continue to fire at you. It is your responsibility to make sure everyone knows that you have been eliminated.
3. Dead men tell no tales:
Once eliminated, you are a “dead man”, and as such, you are not allowed to communicate anything to anyone, except that you are hit, (the only exception to this is to compliment your opponent on a fine elimination!) as you make your way to re-spawn. You are not allowed to give the location or status of any players or any other type of tactical or strategic information to your teammates.
4. Knife kills:
Knife kills are allowed. Knife kills are when a player can engage another player close enough to use a rubber knife only, or their hands to “tag” another player. This is the only physical contact allowed between players. Because of the strategic value of a knife kill, silent elimination is allowed. In this case, a player is to proceed as indicated under “elimination acknowledgement” with the exception of loud verbal announcements of “hit”. You are not allowed to dispute a knife kill.
5. Reincarnation:
After being eliminated, a player proceeds to the designated “re-spawn” area. This is a staging area set aside for the purpose of allowing eliminated players to regroup and return to play. There are two general types of respawn: individual and squad. With individual respawn, a player will spend 10 minutes in respawn after checking in with the officials in the respawn area. Once time has elapsed, the player is allowed to return to play.
With squad respawn, an eliminated player will check in with the officials at the respawn area, but will not be allowed to return to play until 4 other team members arrive at the respawn area, regardless of the time elapsed.
6. No fire Zones:
No-fire zones are areas set aside by event organizers in which no weapons shall be fired. These areas are usually game staging areas, briefing areas, first-aid areas, re-spawn areas and any other area so designated by the event organizers. No weapons shall be fired within a no-fire zone, at any time, for any reason. There shall be no exceptions to this rule. Firing into a no fire zone, or across the zone from outside the zone is also forbidden.
7. Communications equipment:
Radios of the FRS or the GMRS type are used during events. CB type radios are not allowed. High power transmitters are not allowed. Frequency monitoring is allowed, but jamming is not allowed. Failure to follow this rule may be cause for dismissal from the event.
8. Smoke and other pyrotechnics:
Flares of any type are not allowed, including parachute type and hand launched flares. Smoke generating devices are limited to “pull ring” type smoke grenades. Fuse lit smoke grenades are not allowed. Firecracker type devices are not allowed. Explosive devices of any type are not allowed, except for those allowed by the event organizers.
9. Disputes:
All disputes between players are to be resolved in a fair, honorable, sportsman-like and non-violent manner. Any player that can't maintain their composure may be asked to leave the event. Under no circumstances are players to resort to violence or intimidation. There will be no exceptions to this rule. If players on the field can't easily resolve a dispute, both players should remove themselves from the game and return to the re-spawn or staging area for resolution or mediation. If mediation is requested or required to resolve a dispute, seek out an event official or organizer. A mediator's verdict is to be considered final and without appeal.
10. Trash:
Players are required to remove any trash or refuse they bring to an event, including all food items, packaging, and any other type of garbage. If you bring it in, make sure you bring it back out! Damaging property in any manner or fashion is not allowed at any event. Players should always show the utmost courtesy and respect for any land and/or persons property that hosts an event.